Ignoring the Gaming Elephant in the Room
Yes! People play games. Computer+Video Games. Why aren't they studied more in 'serious' interaction design? The menu systems, sound and graphics and responsiveness of good games are often a world above anything on a desktop. Microsoft's Shane Morris has a nice short post on Gamer-influenced Design. If you're not a 'gamer', and I'm certainly not, then like me you'll surely find some seriously good insight in the Play Value podcast series. Each show is personal, quick, well-produced and well researched. Skip some TV and watch this. Games like the Nintendo Wii are finally pushing alternate controllers and contexts, whereas games like Grand Theft Audio IV are pushing consumer graphics and simulation technologies harder and harder. I've recently started to seriously research (ie play) games with the intent to find fresh, brilliant UI designs and would love to hear from you if you have ideas.